The Smash Bros series is one of the flagship series for Nintendo and this third game in the series is one that millions of people fell in love with.
This is a series that is all about its fan service. Nintendo went a step further and looked beyond their own doors adding in characters like Sonic the Hedgehog from Sega and Solid Snake from Konami. Until the most recent Super Smash Bros Ultimate. Super Smash Bros Brawl had the best single-player mode in the entire franchise. To be honest, I feel that it may still be the best! This is a huge single-player mode that features some side-scrolling style levels along with a ton of battles against various characters and bosses.
What makes this mode such a joy to play through is the actual story. While it is not exactly easy to follow thanks to the lack of voice acting or even text.
It is told via this breathtaking cut scenes that are some of the best the Nintendo Wii has to offer. The fighting action is Super Smash Bros is all about having fun. It is the kind of game that anyone can pick up, play and have a lot of fun with. However, there is more depth here than many people give it credit for and if you take the time to learn a character, you will be surprised at how deep a fighting game this can be.
There are many different single-player and multiplayer modes. You can just play the normal mode if you want to unlock characters and see the different endings. But there are other modes you can do as well.
It should go without saying that this is an awesome party game and no matter the skill level of everyone involved, Super Smash Bros Brawl would be a hit at any game night. I find this to be a beautiful looking game. The different character models all look the best they have ever looked well up to this point and the different backgrounds are truly spectacular. It is not just the characters and the levels that make this a Nintendo fans dream.
The soundtrack is full of classic tunes and some new ones that will rock your speakers. New features include new hidden costumes, new practice features, QoL improvements, and tons of custom tournament legal stage reskins based on the stages the Project M community already knows and loves! A: No. Many of them were compiled from the Smash modding community at large.
However, they are responsible for a great deal of them. Still, every one who has contributed either directly or through public releases is credited. A: These mods are for anyone! Contrary to popular belief, Project M was designed to bring together the best of Melee with the best of Brawl. Project M and the mods that build upon it is just as fun to play casually as it is to play competitively!
In fact, the options even include Frame-Buffer and Auto L-cancel options to insure anyone can have a good time. I myself play with these more often than not! Aside from that you'll find all kinds of goofy modes, items, and stages that have nothing to do with that 'No items, Fox-only, Final Destination' mindset a lot of people think Melee is all about. A: Absolutely not! Please update as appropriate.
Progress Continues We've already had updates since Dolphin 5. Perfect speed, music becomes buggy on some occasions making it repeat itself. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems. I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline. Plays perfect at 60FPS. Minor slowdown at Fountain of Dreams.
Stage 8 glitch also. Besides that, perfect. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues. Plays perfect at 65FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues.
So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can.
Fountain of Dreams is the prime case, likely due to the dynamic reflection map quite a feat for its time on such hardware. Using 'speed up disc transfer rate' makes all music play for seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the 'press start' screen.
Choppy audio during GPU intensive gameplay. A consistent 60FPS was found during playtesting. The FPS may drop to when playing on large stages or with multiple players. Tested on 1x Native Resolution. Kept a stead frame rate with the exception of loading the levels.
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